Learners' perspective on the inclusion of gamification and advanced technology as teaching methods in undergraduate pharmacy curriculum: A one-arm post-interventional assessment.
Journal:
Currents in pharmacy teaching & learning
Published Date:
Jul 18, 2025
Abstract
BACKGROUND: Gamification involves applying game design elements to non-game contexts. Pharmacy students often encounter overwhelming resources, highlighting the need for innovative strategies to enhance learning.
Authors
Keywords
No keywords available for this article.