WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting
Journal:
arXiv
Published Date:
Dec 25, 2024
Abstract
3D Gaussian Splatting (3DGS) has gained significant attention for 3D scene
reconstruction, but still suffers from complex outdoor environments, especially
under adverse weather. This is because 3DGS treats the artifacts caused by
adverse weather as part of the scene and will directly reconstruct them,
largely reducing the clarity of the reconstructed scene. To address this
challenge, we propose WeatherGS, a 3DGS-based framework for reconstructing
clear scenes from multi-view images under different weather conditions.
Specifically, we explicitly categorize the multi-weather artifacts into the
dense particles and lens occlusions that have very different characters, in
which the former are caused by snowflakes and raindrops in the air, and the
latter are raised by the precipitation on the camera lens. In light of this, we
propose a dense-to-sparse preprocess strategy, which sequentially removes the
dense particles by an Atmospheric Effect Filter (AEF) and then extracts the
relatively sparse occlusion masks with a Lens Effect Detector (LED). Finally,
we train a set of 3D Gaussians by the processed images and generated masks for
excluding occluded areas, and accurately recover the underlying clear scene by
Gaussian splatting. We conduct a diverse and challenging benchmark to
facilitate the evaluation of 3D reconstruction under complex weather scenarios.
Extensive experiments on this benchmark demonstrate that our WeatherGS
consistently produces high-quality, clean scenes across various weather
scenarios, outperforming existing state-of-the-art methods. See project
page:https://jumponthemoon.github.io/weather-gs.