SliceOcc: Indoor 3D Semantic Occupancy Prediction with Vertical Slice Representation
Journal:
arXiv
Published Date:
Jan 28, 2025
Abstract
3D semantic occupancy prediction is a crucial task in visual perception, as
it requires the simultaneous comprehension of both scene geometry and
semantics. It plays a crucial role in understanding 3D scenes and has great
potential for various applications, such as robotic vision perception and
autonomous driving. Many existing works utilize planar-based representations
such as Bird's Eye View (BEV) and Tri-Perspective View (TPV). These
representations aim to simplify the complexity of 3D scenes while preserving
essential object information, thereby facilitating efficient scene
representation. However, in dense indoor environments with prevalent
occlusions, directly applying these planar-based methods often leads to
difficulties in capturing global semantic occupancy, ultimately degrading model
performance. In this paper, we present a new vertical slice representation that
divides the scene along the vertical axis and projects spatial point features
onto the nearest pair of parallel planes. To utilize these slice features, we
propose SliceOcc, an RGB camera-based model specifically tailored for indoor 3D
semantic occupancy prediction. SliceOcc utilizes pairs of slice queries and
cross-attention mechanisms to extract planar features from input images. These
local planar features are then fused to form a global scene representation,
which is employed for indoor occupancy prediction. Experimental results on the
EmbodiedScan dataset demonstrate that SliceOcc achieves a mIoU of 15.45% across
81 indoor categories, setting a new state-of-the-art performance among RGB
camera-based models for indoor 3D semantic occupancy prediction. Code is
available at https://github.com/NorthSummer/SliceOcc.