Are Large Vision Language Models Good Game Players?
Journal:
arXiv
Published Date:
Mar 4, 2025
Abstract
Large Vision Language Models (LVLMs) have demonstrated remarkable abilities
in understanding and reasoning about both visual and textual information.
However, existing evaluation methods for LVLMs, primarily based on benchmarks
like Visual Question Answering and image captioning, often fail to capture the
full scope of LVLMs' capabilities. These benchmarks are limited by issues such
as inadequate assessment of detailed visual perception, data contamination, and
a lack of focus on multi-turn reasoning. To address these challenges, we
propose \method{}, a game-based evaluation framework designed to provide a
comprehensive assessment of LVLMs' cognitive and reasoning skills in structured
environments. \method{} uses a set of games to evaluate LVLMs on four core
tasks: Perceiving, Question Answering, Rule Following, and End-to-End Playing,
with each target task designed to assess specific abilities, including visual
perception, reasoning, decision-making, etc. Based on this framework, we
conduct extensive experiments that explore the limitations of current LVLMs,
such as handling long structured outputs and perceiving detailed and dense
elements. Code and data are publicly available at
https://github.com/xinke-wang/LVLM-Playground.