Impact of Knowledge on the Cost of Treasure Hunt in Trees
Journal:
arXiv
Published Date:
Mar 17, 2025
Abstract
A mobile agent has to find an inert target in some environment that can be a
graph or a terrain in the plane. This task is known as treasure hunt. We
consider deterministic algorithms for treasure hunt in trees. Our goal is to
establish the impact of different kinds of initial knowledge given to the agent
on the cost of treasure hunt, defined as the total number of edge traversals
until the agent reaches the treasure hidden in some node of the tree. The agent
can be initially given either a complete map of the tree rooted at its starting
node, with all port numbers marked, or a blind map of the tree rooted at its
starting node but without port numbers. It may also be given, or not, the
distance from the root to the treasure. This yields four different knowledge
types that are partially ordered by their precision. (For example knowing the
blind map and the distance is less precise than knowing the complete map and
the distance). The penalty of a less precise knowledge type ${\cal T}_2$ over a
more precise knowledge type ${\cal T}_1$ measures intuitively the worst-case
ratio of the cost of an algorithm supplied with knowledge of type ${\cal T}_2$
over the cost of an algorithm supplied with knowledge of type ${\cal T}_1$. Our
main results establish penalties for comparable knowledge types in this partial
order. For knowledge types with known distance, the penalty for having a blind
map over a complete map turns out to be very large. By contrast, for unknown
distance, the penalty of having a blind map over having a complete map is
small. When a map is provided (either complete or blind), the penalty of not
knowing the distance over knowing it is medium.