Reinforcement Learning for Efficient Toxicity Detection in Competitive Online Video Games
Journal:
arXiv
Published Date:
Mar 26, 2025
Abstract
Online platforms take proactive measures to detect and address undesirable
behavior, aiming to focus these resource-intensive efforts where such behavior
is most prevalent. This article considers the problem of efficient sampling for
toxicity detection in competitive online video games. To make optimal
monitoring decisions, video game service operators need estimates of the
likelihood of toxic behavior. If no model is available for these predictions,
one must be estimated in real time. To close this gap, we propose a contextual
bandit algorithm that makes monitoring decisions based on a small set of
variables that, according to domain expertise, are associated with toxic
behavior. This algorithm balances exploration and exploitation to optimize
long-term outcomes and is deliberately designed for easy deployment in
production. Using data from the popular first-person action game Call of Duty:
Modern Warfare III, we show that our algorithm consistently outperforms
baseline algorithms that rely solely on players' past behavior. This finding
has substantive implications for the nature of toxicity. It also illustrates
how domain expertise can be harnessed to help video game service operators
identify and mitigate toxicity, ultimately fostering a safer and more enjoyable
gaming experience.