UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis
Journal:
arXiv
Published Date:
Apr 15, 2025
Abstract
Recent advancements in Large Vision-Language Models are accelerating the
development of Graphical User Interface (GUI) agents that utilize human-like
vision perception capabilities to enhance productivity on digital devices.
Compared to approaches predicated on GUI metadata, which are platform-dependent
and vulnerable to implementation variations, vision-based approaches offer
broader applicability. In this vision-based paradigm, the GUI instruction
grounding, which maps user instruction to the location of corresponding element
on the given screenshot, remains a critical challenge, particularly due to
limited public training dataset and resource-intensive manual instruction data
annotation. In this paper, we delve into unexplored challenges in this task
including element-to-screen ratio, unbalanced element type, and implicit
instruction. To address these challenges, we introduce a large-scale data
synthesis pipeline UI-E2I-Synth for generating varying complex instruction
datasets using GPT-4o instead of human annotators. Furthermore, we propose a
new GUI instruction grounding benchmark UI-I2E-Bench, which is designed to
address the limitations of existing benchmarks by incorporating diverse
annotation aspects. Our model, trained on the synthesized data, achieves
superior performance in GUI instruction grounding, demonstrating the
advancements of proposed data synthesis pipeline. The proposed benchmark,
accompanied by extensive analyses, provides practical insights for future
research in GUI grounding. We will release corresponding artifacts at
https://colmon46.github.io/i2e-bench-leaderboard/ .