When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
Journal:
arXiv
Published Date:
Apr 24, 2025
Abstract
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for
radiance field rendering, wherein a set of 2D opaque surfels with
view-dependent colors represent the coarse-scale geometry and appearance of
scenes, and a few 3D Gaussians surrounding the surfels supplement fine-scale
appearance details. The rendering with GESs consists of two passes -- surfels
are first rasterized through a standard graphics pipeline to produce depth and
color maps, and then Gaussians are splatted with depth testing and color
accumulation on each pixel order independently. The optimization of GESs from
multi-view images is performed through an elaborate coarse-to-fine procedure,
faithfully capturing rich scene appearance. The entirely sorting-free rendering
of GESs not only achieves very fast rates, but also produces view-consistent
images, successfully avoiding popping artifacts under view changes. The basic
GES representation can be easily extended to achieve anti-aliasing in rendering
(Mip-GES), boosted rendering speeds (Speedy-GES) and compact storage
(Compact-GES), and reconstruct better scene geometries by replacing 3D
Gaussians with 2D Gaussians (2D-GES). Experimental results show that GESs
advance the state-of-the-arts as a compelling representation for ultra-fast
high-fidelity radiance field rendering.