MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control
Journal:
arXiv
Published Date:
May 19, 2025
Abstract
Recently, significant advances have been made in 3D object generation.
Building upon the generated geometry, current pipelines typically employ image
diffusion models to generate multi-view RGB images, followed by UV texture
reconstruction through texture baking. While 3D geometry generation has
improved significantly, supported by multiple open-source frameworks, 3D
texture generation remains underexplored. In this work, we systematically
investigate 3D texture generation through the lens of three core dimensions:
reference-texture alignment, geometry-texture consistency, and local texture
quality. To tackle these issues, we propose MVPainter, which employs data
filtering and augmentation strategies to enhance texture fidelity and detail,
and introduces ControlNet-based geometric conditioning to improve
texture-geometry alignment. Furthermore, we extract physically-based rendering
(PBR) attributes from the generated views to produce PBR meshes suitable for
real-world rendering applications. MVPainter achieves state-of-the-art results
across all three dimensions, as demonstrated by human-aligned evaluations. To
facilitate further research and reproducibility, we also release our full
pipeline as an open-source system, including data construction, model
architecture, and evaluation tools.