Teaching Sustainable Creative Technologies
Journal:
arXiv
Published Date:
Jul 7, 2025
Abstract
Artists and especially new media artists contribute to public perceptions and
adoption of new technologies through their own use of emerging media
technologies such as augmented and virtual reality, generative image systems,
and high-resolution displays in the production of their work. In this way, art
and media production can be understood as part of the larger issue of
unsustainable computational consumption. As such, it is critical for artists to
develop, share, and promote new and more sustainable methods of engaging with
technology, especially within the context of higher education. This paper will
explore how artists might implement more sustainable methods by considering the
relationship between the technical approaches of compute reuse, sustainable web
development, and frugal computing, and the concepts of material specificity ,
futurity, and media archaeology . Proposing three methods of less
carbon-intensive artistic production and a set of guidelines for introducing
sustainable methods into arts and technology curriculum, this paper will
outline not only the technical viability of these approaches but also the rich
conceptual opportunities these approaches might offer to artists and viewers
alike. For each method, models for pedagogical implementation will be explored
with an emphasis on how local resources and sustainability contexts should play
a role.