RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
Journal:
arXiv
Published Date:
Jul 11, 2025
Abstract
Radiance field methods, such as Neural Radiance Field or 3D Gaussian
Splatting, have emerged as seminal 3D representations for synthesizing
realistic novel views. For practical applications, there is ongoing research on
flexible scene editing techniques, among which object removal is a
representative task. However, removing objects exposes occluded regions, often
leading to unnatural appearances. Thus, studies have employed image inpainting
techniques to replace such regions with plausible content - a task referred to
as 3D scene inpainting. However, image inpainting methods produce one of many
plausible completions for each view, leading to inconsistencies between
viewpoints. A widely adopted approach leverages perceptual cues to blend
inpainted views smoothly. However, it is prone to detail loss and can fail when
there are perceptual inconsistencies across views. In this paper, we propose a
novel 3D scene inpainting method that reliably produces realistic and
perceptually consistent results even for complex scenes by leveraging a
reference view. Given the inpainted reference view, we estimate the inpainting
similarity of the other views to adjust their contribution in constructing an
accurate geometry tailored to the reference. This geometry is then used to warp
the reference inpainting to other views as pseudo-ground truth, guiding the
optimization to match the reference appearance. Comparative evaluation studies
have shown that our approach improves both the geometric fidelity and
appearance consistency of inpainted scenes.