Walking on Rough Terrain with Any Number of Legs.
Journal:
Bioinspiration & biomimetics
Published Date:
Jul 29, 2026
Abstract
Robotics would gain by replicating the remarkable agility of arthropods in navigating complex environments. In this simulation study, we consider the control of ``multi-legged'' systems which have 6 or more legs. Current multi-legged control strategies in robots include large black-box machine learning models, Central Pattern Generator (CPG) networks, and open-loop feed-forward control with stability arising from the mechanics. Here we present a multi-legged control architecture for rough terrain using a segmental robot with 3 actuators for every 2 legs, which we validated in simulation for 6 to 16 legs. Segments have identical state machines, and each segment also receives input from the segment in front of it. Our design bridges the gap between Walknet-like event cascade controllers and CPG-based controllers: it tightly couples to the ground when present but produces fictive locomotion when ground contact is missing. It may be useful as an adaptive, computationally light-weight controller for multi-legged robots, and as baseline capability for scaffolding the learning of machine learning controllers.
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