A genetic algorithm-based method to modulate the difficulty of serious games along consecutive robot-assisted therapy sessions.

Journal: Computers in biology and medicine
PMID:

Abstract

BACKGROUND AND OBJECTIVE: One of the biggest challenges during neurorehabilitation therapies is finding an appropriate level of therapy intensity for each patient to ensure the recovery of movement of the affected limbs while maintaining motivation. Different studies have proposed adapting the difficulty of exercises based on psychophysiological state, based on success rate, or by modeling the user's skills. However, all studies propose solutions for a single session, requiring a calibration process before using it in each session. We propose a dynamic adaptation method that can be used during different rehabilitation sessions, without the need for recalibration between sessions.

Authors

  • David Martínez-Pascual
    Robotics and Artificial Intelligence Group of the Bioengineering Institute, Miguel Hernández University, Avda. de la Universidad, 03202, Elche, Spain.
  • Jose M Catalan
    Neuro-Bioengineering Research Group, Miguel Hernandez University, Avda. de la Universidad W/N, 03202 Elche, Spain. jose.catalan@goumh.umh.es.
  • Luis D Lledó
    Biomedical Neuroengineering Group, Universidad Miguel Hernández, Elche, Alicante, Spain.
  • Andrea Blanco-Ivorra
    Robotics and Artificial Intelligence Group of the Bioengineering Institute, Miguel Hernández University, Avda. de la Universidad, 03202, Elche, Spain.
  • Yolanda Vales
    Robotics and Artificial Intelligence Group of the Bioengineering Institute, Miguel Hernández University, Avda. de la Universidad, 03202, Elche, Spain.
  • Nicolás Garcia-Aracil
    Biomedical Neuroengineering Group, Universidad Miguel Hernández, Elche, Alicante, Spain.