Feasibility of school-based computer-assisted robotic gaming technology for upper limb rehabilitation of children with cerebral palsy.

Journal: Disability and rehabilitation. Assistive technology
Published Date:

Abstract

INTRODUCTION: We investigated the feasibility of using computer-assisted arm rehabilitation (CAAR) computer games in schools. Outcomes were children's preference for single player or dual player mode, and changes in arm activity and kinematics.

Authors

  • Nick Preston
    a Academic Department of Rehabilitation Medicine, Faulty of Medicine and Health , University of Leeds , Leeds , UK .
  • Andrew Weightman
    b School of Mechanical, Aerospace and Civil Engineering, The University of Manchester , Manchester , UK .
  • Justin Gallagher
    c School of Mechanical Engineering, University of Leeds , Leeds , UK .
  • Raymond Holt
    c School of Mechanical Engineering, University of Leeds , Leeds , UK .
  • Michael Clarke
    d Leeds Teaching Hospitals NHS Trust, Leeds General Infirmary , Leeds , UK , and.
  • Mark Mon-Williams
    School of Psychology, University of Leeds, Leeds, United Kingdom.
  • Martin Levesley
    c School of Mechanical Engineering, University of Leeds , Leeds , UK .
  • Bipinchandra Bhakta
    a Academic Department of Rehabilitation Medicine, Faulty of Medicine and Health , University of Leeds , Leeds , UK .