Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.

Journal: Journal of neuroengineering and rehabilitation
PMID:

Abstract

BACKGROUND: Multiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involved patients with cognitive and/or motor impairments. The aim was to investigate the effect of multiplayer gaming on game experience and game performance in healthy and non-healthy populations in comparison to individual game play. We further discuss the publications within the context of the theory of flow and the challenge point framework.

Authors

  • Kilian Baur
    Sensory-Motor Systems Lab, Department of Health Sciences and Technology, ETH Zurich, Tannenstrasse 1, Zurich, 8092, Switzerland. kilian.baur@hest.ethz.ch.
  • Alexandra Schättin
    Department of Health Sciences and Technology, Institute of Human Movement Sciences and Sport, Swiss Federal Institute of Technology (ETH Zurich), Zurich, Switzerland, Leopold-Ruzicka-Weg 4, Zurich, 8093, Switzerland.
  • Eling D de Bruin
  • Robert Riener
    Sensory-Motor Systems Lab, Department of Health Sciences and Technology, ETH Zurich, Zurich, Switzerland.
  • Jaime E Duarte
    Department of Mechanical and Aerospace Engineering, University of California, Irvine, California; jeduarte@uci.edu.
  • Peter Wolf
    Department of Health Sciences and Technology, Sensory-Motor Systems (SMS) Lab, ETH Zurich, ML G 59, Sonneggstrasse 3, 8092, Zurich, Switzerland. peter.wolf@hest.ethz.ch.