A library of broadband (100-1000 Hz) channel impulse responses (CIRs) estimated between a short bottom-mounted vertical line array (VLA) in the Santa Barbara channel and selected locations along the tracks of 27 isolated transiting ships, cumulated o...
Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes ...
Modeling outdoor environmental sound levels is a challenging problem. This paper reports on a validation study of two continental-scale machine learning models using geospatial layers as inputs and the summer daytime A-weighted L as a validation metr...
There is much interest in anthropometric-derived head-related transfer functions (HRTFs) for simulating audio for virtual-reality systems. Three-dimensional (3D) anthropometric measures can be measured directly from individuals, or indirectly simulat...
Underwater acoustic target recognition based on ship-radiated noise is difficult owing to the complex marine environment and the interference by multiple targets. As an important technology for target recognition, deep-learning has high accuracy but ...
While seabed characterization methods have often focused on estimating individual sediment parameters, deep learning suggests a class-based approach focusing on the overall acoustic effect. A deep learning classifier-trained on 1D synthetic waveforms...