Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults.

Journal: JMIR formative research
Published Date:

Abstract

BACKGROUND: In Germany, there are still many young people with gaming disorder (GD) who do not use or cannot access existing treatment services. Given the increasing prevalence of internet use disorders and GD, especially among young people in Germany, there is a need to provide additional low-threshold treatment options that are easily accessible anywhere. Web-based interventions (WBIs) can be used to achieve this goal.

Authors

  • Birte Linny Geisler
    Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany.
  • Kay Uwe Petersen
    German Center for Mental Health (DZPG), Partner Site Tübingen, Tübingen, Germany.
  • Sara Hanke
    German Center for Mental Health (DZPG), Partner Site Tübingen, Tübingen, Germany.
  • Simon Schurer
    Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany.
  • Anne Schreiber
    Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany.
  • Christine Lämmle
    Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany.
  • Anil Batra
    German Center for Mental Health (DZPG), Partner Site Tübingen, Tübingen, Germany.
  • Tobias Renner
    Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany.
  • Isabel Brandhorst
    Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany.