Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement.
Journal:
Restorative neurology and neuroscience
PMID:
29526862
Abstract
BACKGROUND: Effective human-robot interactions in rehabilitation necessitates an understanding of how these should be tailored to the needs of the human. We report on a robotic system developed as a partner on a 3-D everyday task, using a gamified approach.
Authors
Keywords
Adult
Aged
Aged, 80 and over
Aging
Algorithms
Biomechanical Phenomena
Equipment Design
Exercise
Female
Games, Experimental
Healthy Volunteers
Humans
Male
Middle Aged
Movement
Physical Education and Training
Psychomotor Performance
Range of Motion, Articular
Robotics
Surveys and Questionnaires
Upper Extremity
Young Adult