Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement.

Journal: Restorative neurology and neuroscience
PMID:

Abstract

BACKGROUND: Effective human-robot interactions in rehabilitation necessitates an understanding of how these should be tailored to the needs of the human. We report on a robotic system developed as a partner on a 3-D everyday task, using a gamified approach.

Authors

  • Danny Eizicovits
    Department of Industrial Engineering and Management, Ben-Gurion University of the Negev, Beer-Sheva, Israel.
  • Yael Edan
    Department of Industrial Engineering and Management, Ben-Gurion University of the Negev, Beer-Sheva, Israel. Electronic address: yael@bgu.ac.il.
  • Iris Tabak
    Department of Education, Ben-Gurion University of the Negev, Beer-Sheva, Israel.
  • Shelly Levy-Tzedek
    Recanati School for Community Health Professions, Department of Physical Therapy, Ben Gurion University of the Negev, Beer-Sheva, Israel.