AIMC Topic: Sports

Clear Filters Showing 41 to 50 of 115 articles

Facility Layout Optimization of Urban Public Sports Services under the Background of Deep Learning.

Computational intelligence and neuroscience
The spatial layout and optimization of social facilities for sports are related to many factors such as urban economy, transportation, population, and urban planning. With the rapid development of artificial intelligence today, deep learning came int...

Application of Improved VMD-LSTM Model in Sports Artificial Intelligence.

Computational intelligence and neuroscience
In recent years, with the rapid development of a new generation of artificial intelligence technology, how to deeply apply artificial intelligence technology to physical education and break through the limitations of time-space scenarios and knowledg...

Analysis and Research on the Impact of Physical Exercise on Residents' Health Based on the Improved BP Neural Network Model.

Journal of environmental and public health
With the rapid improvement of social economy and the enhancement of people's health awareness, it is necessary to make an in-depth analysis of the rationality of physical exercise and the physical quality of residents. Hence, this study aims to explo...

Management and Analysis of Sports Health Level of the Elderly Based on Deep Learning.

Computational intelligence and neuroscience
With the accelerating rate of population aging in China, the health of the elderly has received more and more attention and has become one of the most important issues in the elderly care industry. Because of insufficient research on the personal hea...

Design of the Physical Fitness Evaluation Information Management System of Sports Athletes Based on Artificial Intelligence.

Computational intelligence and neuroscience
With the rapid development of science and technology in recent years, more and more researchers began to explore the basic disciplines of sports, namely, biomechanics and physiology, and further update and improve the traditional sports training theo...

Human Behavior Recognition in Outdoor Sports Based on the Local Error Model and Convolutional Neural Network.

Computational intelligence and neuroscience
With the rapid development of the Internet, various electronic products based on computer vision play an increasingly important role in people's daily lives. As one of the important topics of computer vision, human action recognition has become the m...

Application of Human Posture Recognition Based on the Convolutional Neural Network in Physical Training Guidance.

Computational intelligence and neuroscience
The application of sports game video analysis in athlete training and competition analysis feedback has attracted extensive attention, but the traditional sports human body posture estimation method has a large error between the athlete's human body ...

An Intelligent Prediction for Sports Industry Scale Based on Time Series Algorithm and Deep Learning.

Computational intelligence and neuroscience
Aiming at some existing issues in the sports industry, the existing model is optimized by deep learning and time series theory based on the relevant algorithm, and the scale of the sports industry is analyzed and predicted by the model. The results s...

Design of Sports Training Simulation System for Children Based on Improved Deep Neural Network.

Computational intelligence and neuroscience
With the development of AI technology, human-computer interaction technology is no longer the traditional mouse and keyboard interaction. AI and VR have been widely used in early childhood education. In the process of the slow development and applica...

Analysis and Correction of Wrong Technical Actions in Juvenile Sports Training Based on Deep Learning.

Computational intelligence and neuroscience
Scientific analysis of students' incorrect actions in class, as well as timely and effective correction, is frequently an important link in the PE process. At the same time, it is an important symbol for assessing a teacher's teaching level and quali...