AIMC Topic: Game Theory

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Distributed Recurrent Neural Networks for Cooperative Control of Manipulators: A Game-Theoretic Perspective.

IEEE transactions on neural networks and learning systems
This paper considers cooperative kinematic control of multiple manipulators using distributed recurrent neural networks and provides a tractable way to extend existing results on individual manipulator control using recurrent neural networks to the s...

Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley.

Cognition
Android robots are entering human social life. However, human-robot interactions may be complicated by a hypothetical Uncanny Valley (UV) in which imperfect human-likeness provokes dislike. Previous investigations using unnaturally blended images rep...

GARN: Sampling RNA 3D Structure Space with Game Theory and Knowledge-Based Scoring Strategies.

PloS one
Cellular processes involve large numbers of RNA molecules. The functions of these RNA molecules and their binding to molecular machines are highly dependent on their 3D structures. One of the key challenges in RNA structure prediction and modeling is...

Recent Advances in General Game Playing.

TheScientificWorldJournal
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well across various game types. It is natural for human game players to transfer knowledge from games they already know how to play to other similar games. ...

Overtaking method based on sand-sifter mechanism: Why do optimistic value functions find optimal solutions in multi-armed bandit problems?

Bio Systems
A multi-armed bandit problem is a search problem on which a learning agent must select the optimal arm among multiple slot machines generating random rewards. UCB algorithm is one of the most popular methods to solve multi-armed bandit problems. It a...

A Hybrid alldifferent-Tabu Search Algorithm for Solving Sudoku Puzzles.

Computational intelligence and neuroscience
The Sudoku problem is a well-known logic-based puzzle of combinatorial number-placement. It consists in filling a n(2) × n(2) grid, composed of n columns, n rows, and n subgrids, each one containing distinct integers from 1 to n(2). Such a puzzle bel...

A game theoretical model to examine pedestrian behaviour and safety on unsignalised slip lanes using AI-based video analytics.

Accident; analysis and prevention
Left-turn slip lanes, also known as channelised right-turn lanes in right-hand driving countries, are widely implemented to facilitate left-turning at signalised intersections. However, pedestrian safety on slip lanes is not well known. At unsignalis...

Heterogeneity, reinforcement learning, and chaos in population games.

Proceedings of the National Academy of Sciences of the United States of America
Inspired by the challenges at the intersection of Evolutionary Game Theory and Machine Learning, we investigate a class of discrete-time multiagent reinforcement learning (MARL) dynamics in population/nonatomic congestion games, where agents have div...

Humans program artificial delegates to accurately solve collective-risk dilemmas but lack precision.

Proceedings of the National Academy of Sciences of the United States of America
In an era increasingly influenced by autonomous machines, it is only a matter of time before strategic individual decisions that impact collective goods will also be made virtually through the use of artificial delegates. Through a series of behavior...

Evolutionary multi-agent reinforcement learning in group social dilemmas.

Chaos (Woodbury, N.Y.)
Reinforcement learning (RL) is a powerful machine learning technique that has been successfully applied to a wide variety of problems. However, it can be unpredictable and produce suboptimal results in complicated learning environments. This is espec...