IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society
May 27, 2024
Gesture interaction via surface electromyography (sEMG) signal is a promising approach for advanced human-computer interaction systems. However, improving the performance of the myoelectric interface is challenging due to the domain shift caused by t...
Olfaction feedback systems could be utilized to stimulate human emotion, increase alertness, provide clinical therapy, and establish immersive virtual environments. Currently, the reported olfaction feedback technologies still face a host of formidab...
This study develops a comprehensive robotic system, termed the robot cognitive system, for complex environments, integrating three models: the engagement model, the intention model, and the human-robot interaction (HRI) model. The system aims to enha...
Artificial Intelligence (AI) systems are becoming widespread in all aspects of society, bringing benefits to the whole economy. There is a growing understanding of the potential benefits and risks of this type of technology. While the benefits are mo...
Keeping students engaged and motivated during online or class discussion may be challenging. Artificial intelligence has potential to facilitate active learning by enhancing student engagement, motivation, and learning outcomes. The purpose of this s...
As Artificial Intelligence (AI) systems increase in capability, so there are growing concerns over the ways in which the recommendations they provide can affect people's everyday life and decisions. The field of Explainable AI (XAI) aims to address s...
Smart gloves are often used in human-computer interaction scenarios due to their portability and ease of integration. However, their application in the field of information security has been less studied. Herein, we propose a smart glove using an ion...
The Time Domain Passivity Approach (TDPA) has been accepted as one of least conservative tools for designing stabilizing controllers in haptics and teleoperation, but it still suffers from conservatism because it is based on passivity. Additionally, ...
Model-Mediated Teleoperation (MMT) between a haptic device and a remote or virtual environment uses a local model of the environment to compensate for latency of communication. MMT is often case-specific, and requires underlying latency distributions...
Mobile robotic telepresence systems require that information about the environment, the task, and the robot be presented to a remotely located user (operator) who controls the robot for a specific task. In this study, two interaction modes, proactive...
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