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Games, Recreational

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Mastering the game of Go without human knowledge.

Nature
A long-standing goal of artificial intelligence is an algorithm that learns, tabula rasa, superhuman proficiency in challenging domains. Recently, AlphaGo became the first program to defeat a world champion in the game of Go. The tree search in Alpha...

Superhuman AI for heads-up no-limit poker: Libratus beats top professionals.

Science (New York, N.Y.)
No-limit Texas hold'em is the most popular form of poker. Despite artificial intelligence (AI) successes in perfect-information games, the private information and massive game tree have made no-limit poker difficult to tackle. We present Libratus, an...

Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots.

IEEE ... International Conference on Rehabilitation Robotics : [proceedings]
A key feature of a successful game is its ability to provide the player with an adequate level of challenge. However, the objective of difficulty adaptation in serious games is not only to maintain the player's motivation by challenging, but also to ...

Superhuman AI for multiplayer poker.

Science (New York, N.Y.)
In recent years there have been great strides in artificial intelligence (AI), with games often serving as challenge problems, benchmarks, and milestones for progress. Poker has served for decades as such a challenge problem. Past successes in such b...

[Deep Learning and AlphaGo].

Brain and nerve = Shinkei kenkyu no shinpo
When the Information Processing Society of Japan (IPSJ) declared the end of the challenge to the Japanese Shogi Association in 2015, the belief was that it would take more than 20 years for computers to catch up with human professional Go players, as...

Free-living Evaluation of Laboratory-based Activity Classifiers in Preschoolers.

Medicine and science in sports and exercise
UNLABELLED: Machine learning classification models for accelerometer data are potentially more accurate methods to measure physical activity in young children than traditional cut point methods. However, existing algorithms have been trained on labor...

Preschoolers' Motivation to Over-Imitate Humans and Robots.

Child development
From preschool age, humans tend to imitate causally irrelevant actions-they over-imitate. This study investigated whether children over-imitate even when they know a more efficient task solution and whether they imitate irrelevant actions equally fro...

Comparison of a Deep Learning-Based Pose Estimation System to Marker-Based and Kinect Systems in Exergaming for Balance Training.

Sensors (Basel, Switzerland)
Using standard digital cameras in combination with deep learning (DL) for pose estimation is promising for the in-home and independent use of exercise games (exergames). We need to investigate to what extent such DL-based systems can provide satisfyi...