AI Medical Compendium Topic

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Movement

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From Skin Movement to Wearable Robotics: The Case of Robotic Gloves.

Soft robotics
Previous research on wearable robotics focused on developing actuation mechanisms while overlooking influences of skin movement. During finger flexion, skins on the opisthenar and finger back are stretched. Impeding such skin movement will obstruct n...

Brain control of bimanual movement enabled by recurrent neural networks.

Scientific reports
Brain-computer interfaces have so far focused largely on enabling the control of a single effector, for example a single computer cursor or robotic arm. Restoring multi-effector motion could unlock greater functionality for people with paralysis (e.g...

A Generative Model to Embed Human Expressivity into Robot Motions.

Sensors (Basel, Switzerland)
This paper presents a model for generating expressive robot motions based on human expressive movements. The proposed data-driven approach combines variational autoencoders and a generative adversarial network framework to extract the essential featu...

Probabilistic Motion Prediction and Skill Learning for Human-to-Cobot Dual-Arm Handover Control.

IEEE transactions on neural networks and learning systems
In this article, we focus on human-to-cobot dual-arm handover operations for large box-type objects. The efficiency of handover operations should be ensured and the naturalness as if the handover is going on between two humans. First of all, we study...

Surface and underwater human pose recognition based on temporal 3D point cloud deep learning.

Scientific reports
Airborne surface and underwater human pose recognition are crucial for various safety and surveillance applications, including the detection of individuals in distress or drowning situations. However, airborne optical cameras struggle to achieve simu...

Esports experts have a wide gaze distribution and short gaze fixation duration: A focus on League of Legends players.

PloS one
This study investigated the specific gaze control ability of expert players and low-skill players of League of Legends (LoL). Eleven expert and nine low-skill players were divided according to their official ranking. Then, the gaze movement of each p...

Evaluation of different feedback designs for target guidance in human controlled robotic cranes: A comparison between high and low performance groups.

Applied ergonomics
Labour shortages and costly operator training are driving the need for digital on-board robotic crane operator support in forestry and construction. This simulator study investigated the effects of sonification (auditory, pitch/loudness) and continuo...

High-Performance Hydrogel Sensors Enabled Multimodal and Accurate Human-Machine Interaction System for Active Rehabilitation.

Advanced materials (Deerfield Beach, Fla.)
Human-machine interaction (HMI) technology shows an important application prospect in rehabilitation medicine, but it is greatly limited by the unsatisfactory recognition accuracy and wearing comfort. Here, this work develops a fully flexible, confor...

Automating General Movements Assessment with quantitative deep learning to facilitate early screening of cerebral palsy.

Nature communications
The Prechtl General Movements Assessment (GMA) is increasingly recognized for its role in evaluating the integrity of the developing nervous system and predicting motor dysfunctions, particularly in conditions such as cerebral palsy (CP). However, th...

Human arm endpoint-impedance in rhythmic human-robot interaction exhibits cyclic variations.

PloS one
Estimating the human endpoint-impedance interacting with a physical environment provides insights into goal-directed human movements during physical interactions. This work examined the endpoint-impedance of the upper limb during a hybrid ball-bounci...