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Brain-Computer Interfaces

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Anticipation: Beyond synthetic biology and cognitive robotics.

Bio Systems
The aim of this paper is to propose that current robotic technologies cannot have intentional states any more than is feasible within the sensorimotor variant of embodied cognition. It argues that anticipation is an emerging concept that can provide ...

Driving a Semiautonomous Mobile Robotic Car Controlled by an SSVEP-Based BCI.

Computational intelligence and neuroscience
Brain-computer interfaces represent a range of acknowledged technologies that translate brain activity into computer commands. The aim of our research is to develop and evaluate a BCI control application for certain assistive technologies that can be...

Control of Redundant Kinematic Degrees of Freedom in a Closed-Loop Brain-Machine Interface.

IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society
Brain-machine interface (BMI) systems use signals acquired from the brain to directly control the movement of an actuator, such as a computer cursor or a robotic arm, with the goal of restoring motor function lost due to injury or disease of the nerv...

Motor Imagery Classification Based on Bilinear Sub-Manifold Learning of Symmetric Positive-Definite Matrices.

IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society
In motor imagery brain-computer interfaces (BCIs), the symmetric positive-definite (SPD) covariance matrices of electroencephalogram (EEG) signals carry important discriminative information. In this paper, we intend to classify motor imagery EEG sign...

Spectral feature extraction of EEG signals and pattern recognition during mental tasks of 2-D cursor movements for BCI using SVM and ANN.

Australasian physical & engineering sciences in medicine
Brain computer interface (BCI) is a new communication way between man and machine. It identifies mental task patterns stored in electroencephalogram (EEG). So, it extracts brain electrical activities recorded by EEG and transforms them machine contro...

Using ELM-based weighted probabilistic model in the classification of synchronous EEG BCI.

Medical & biological engineering & computing
Extreme learning machine (ELM) is an effective machine learning technique with simple theory and fast implementation, which has gained increasing interest from various research fields recently. A new method that combines ELM with probabilistic model ...

Sparse Bayesian Learning for Obtaining Sparsity of EEG Frequency Bands Based Feature Vectors in Motor Imagery Classification.

International journal of neural systems
Effective common spatial pattern (CSP) feature extraction for motor imagery (MI) electroencephalogram (EEG) recordings usually depends on the filter band selection to a large extent. Subband optimization has been suggested to enhance classification a...

Switching EEG Headsets Made Easy: Reducing Offline Calibration Effort Using Active Weighted Adaptation Regularization.

IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society
Electroencephalography (EEG) headsets are the most commonly used sensing devices for brain-computer interface. In real-world applications, there are advantages to extrapolating data from one user session to another. However, these advantages are limi...

Blending of brain-machine interface and vision-guided autonomous robotics improves neuroprosthetic arm performance during grasping.

Journal of neuroengineering and rehabilitation
BACKGROUND: Recent studies have shown that brain-machine interfaces (BMIs) offer great potential for restoring upper limb function. However, grasping objects is a complicated task and the signals extracted from the brain may not always be capable of ...

A Prototype SSVEP Based Real Time BCI Gaming System.

Computational intelligence and neuroscience
Although brain-computer interface technology is mainly designed with disabled people in mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality systems. In this paper we discuss the typical architecture, paradig...