IEEE ... International Conference on Rehabilitation Robotics : [proceedings]
Jun 1, 2019
Task-oriented therapy consists of three stages: demonstration, observation and assistance. While demonstration using robots has been extensively studied, the other two stages rarely involve robots. This paper focuses on the transition between observa...
IEEE ... International Conference on Rehabilitation Robotics : [proceedings]
Jun 1, 2019
Rehabilitation robotics is an emerging field in which gait training has been largely automated allowing more intensive, repetitive motions which are important for facilitating recovery. However, there is no clear evidence that robot-assisted gait tra...
JBI database of systematic reviews and implementation reports
Apr 1, 2019
OBJECTIVE: The objective of this review was to examine the economic cost of robotic therapy compared to conventional therapy for adult stroke patients, from the perspective of hospitals.
International journal of rehabilitation research. Internationale Zeitschrift fur Rehabilitationsforschung. Revue internationale de recherches de readaptation
Mar 1, 2019
Discrete and rhythmic movements are two fundamental motor primitives being, at least partially, controlled by separate neural circuitries. After a stroke, both primitives may be impaired in the upper limb. Currently, intensive functional movement the...
Advances in experimental medicine and biology
Jan 1, 2019
Stroke is a leading cause of disability in the world and the use of robots in rehabilitation has become increasingly common. The Fourth Industrial Revolutions has created a novel and wide range of options for the involvement of computer-guided and ar...
BACKGROUND: End-effector robots allow intensive gait training in stroke subjects and promote a successful rehabilitation. A comparison between conventional and end-effector Robot-Assisted Gait Training (RAGT) in subacute stroke patients is needed.
BACKGROUNDROBiGAME project aims to implement serious games on robots to rehabilitate upper limb (UL) in stroke patients. The serious game characteristics (target position, level of assistance/resistance, level of force) are adapted based on the patie...