AIMC Topic: Video Games

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Resting-state connectome-based support-vector-machine predictive modeling of internet gaming disorder.

Addiction biology
Internet gaming disorder (IGD), a worldwide mental health issue, has been widely studied using neuroimaging techniques during the last decade. Although dysfunctions in resting-state functional connectivity have been reported in IGD, mapping relations...

A Steering Algorithm for Redirected Walking Using Reinforcement Learning.

IEEE transactions on visualization and computer graphics
Redirected Walking (RDW) steering algorithms have traditionally relied on human-engineered logic. However, recent advances in reinforcement learning (RL) have produced systems that surpass human performance on a variety of control tasks. This paper i...

Effects of interactive robot-enhanced hand rehabilitation in treatment of paediatric hand-burns: A randomized, controlled trial with 3-months follow-up.

Burns : journal of the International Society for Burn Injuries
PURPOSE: To evaluate the effectiveness of the robotic-assisted exercise with virtual gaming on total active range of motion (ROM) of the digits, hand grip strength (HGS), and hand function in children with hand burns.

Cognitive prostheses for goal achievement.

Nature human behaviour
Procrastination takes a considerable toll on people's lives, the economy and society at large. Procrastination is often a consequence of people's propensity to prioritize their immediate experiences over the long-term consequences of their actions. T...

Machine-Learning-Based Detection of Craving for Gaming Using Multimodal Physiological Signals: Validation of Test-Retest Reliability for Practical Use.

Sensors (Basel, Switzerland)
Internet gaming disorder in adolescents and young adults has become an increasing public concern because of its high prevalence rate and potential risk of alteration of brain functions and organizations. Cue exposure therapy is designed for reducing ...

EternaBrain: Automated RNA design through move sets and strategies from an Internet-scale RNA videogame.

PLoS computational biology
Emerging RNA-based approaches to disease detection and gene therapy require RNA sequences that fold into specific base-pairing patterns, but computational algorithms generally remain inadequate for these secondary structure design tasks. The Eterna p...

Assaying neural activity of children during video game play in public spaces: a deep learning approach.

Journal of neural engineering
OBJECTIVE: Understanding neural activity patterns in the developing brain remains one of the grand challenges in neuroscience. Developing neural networks are likely to be endowed with functionally important variability associated with the environment...

Movement time and guidance accuracy in teleoperation of robotic vehicles.

Ergonomics
Two experiments are reported on the steering of a tracked vehicle through straight-line courses and corners to determine the relationships between movement time and control accuracy with the geometry of the course, such as the vehicle width, the trac...

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.

Journal of neuroengineering and rehabilitation
BACKGROUND: Multiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involve...