BACKGROUND: Stroke-induced upper limb dysfunction requires functional assessment and rehabilitation. The intelligent rehabilitation assessment and virtual reality training system for upper limb motor function in stroke can accurately and objectively ...
OBJECTIVE: This study aimed to evaluate the effectiveness of a virtual reality (VR) training system for mass casualty management, integrating artificial intelligence (AI) and machine learning (ML) to analyze trainee performance and error patterns. Th...
INTRODUCTION: Psychedelics were explored for their potential in the mental health field. However, research was delayed by concerns over short-term side effects and long-term consequences of substance use. Technological advances enabled the developmen...
Neural networks : the official journal of the International Neural Network Society
May 23, 2025
Image-based virtual try-on technology digitally overlays clothing onto images of individuals, enabling users to preview how garments fit without physical trial, thus enhancing the online shopping experience. While current diffusion-based virtual try-...
BACKGROUND: Virtual reality (VR) simulators are increasingly used in dental education, offering advantages such as repeatable practice and immediate feedback. However, evidence comparing their efficacy to traditional phantom heads for veneer preparat...
BACKGROUND: Children commonly experience high levels of anxiety prior to surgery. This distress is associated with postoperative maladaptive behaviors. Virtual reality (VR) is an innovative tool for reducing anxiety and pain during various medical pr...
Revealing the evolved mechanisms that give rise to collective behavior is a central objective in the study of cellular and organismal systems. In addition, understanding the algorithmic basis of social interactions in a causal and quantitative way of...
IEEE transactions on visualization and computer graphics
Apr 25, 2025
Leveraging real-time eye tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the system to rende...
IEEE transactions on visualization and computer graphics
Apr 25, 2025
Previous works have shown the potential of immersive technologies to make physical activities a more engaging experience. With encountered-type haptic feedback, users can perceive a more realistic sensation for exertion interaction in substitutions r...
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