Revealing the evolved mechanisms that give rise to collective behavior is a central objective in the study of cellular and organismal systems. In addition, understanding the algorithmic basis of social interactions in a causal and quantitative way of...
IEEE transactions on visualization and computer graphics
Apr 25, 2025
Leveraging real-time eye tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the system to rende...
IEEE transactions on visualization and computer graphics
Apr 25, 2025
Previous works have shown the potential of immersive technologies to make physical activities a more engaging experience. With encountered-type haptic feedback, users can perceive a more realistic sensation for exertion interaction in substitutions r...
IEEE transactions on visualization and computer graphics
Apr 25, 2025
The integration of Large Language Models (LLMs) like GPT-4 with Extended Reality (XR) technologies offers the potential to build truly immersive XR environments that interact with human users through natural language, e.g., generating and animating 3...
IEEE transactions on visualization and computer graphics
Apr 25, 2025
Robotic ultrasound systems have the potential to improve medical diagnostics, but patient acceptance remains a key challenge. To address this, we propose a novel system that combines an AI-based virtual agent, powered by a large language model (LLM),...
BACKGROUND: Access to mental health services continues to pose a global challenge, with current services often unable to meet the growing demand. This has sparked interest in conversational artificial intelligence (AI) agents as potential solutions. ...
Emergency responders face significant human factors and ergonomic (HF/E) challenges related to physical, cognitive, emotional, and training demands during high-stress situations. This study investigates these issues through a survey of 60 emergency r...
BACKGROUND: Motion sickness has been a key factor affecting user experience in Virtual Reality (VR) and limiting the development of the VR industry. Accurate detection of Virtual Reality Motion Sickness (VRMS) is a prerequisite for solving the proble...
With the increasing development of metaverse and human-computer interaction (HMI) technologies, artificial intelligence (AI) applications in virtual reality (VR) environments are receiving significant attention. This study presents a self-sensing fac...