Computational intelligence and neuroscience
31885534
In this paper, we evaluate a semiautonomous brain-computer interface (BCI) for manipulation tasks. In such a system, the user controls a robotic arm through motor imagery commands. In traditional process-control BCI systems, the user has to provide t...
Computational intelligence and neuroscience
31885530
Long and tedious calibration time hinders the development of motor imagery- (MI-) based brain-computer interface (BCI). To tackle this problem, we use a limited labelled set and a relatively large unlabelled set from the same subject for training bas...
In the presence of others, sense of agency (SoA), i.e. the perceived relationship between our own actions and external events, is reduced. The present study aimed at investigating whether the phenomenon of reduced SoA is observed in human-robot inter...
Behavior provides important insights into neuronal processes. For example, analysis of reaching movements can give a reliable indication of the degree of impairment in neurological disorders such as stroke, Parkinson disease, or Huntington disease. T...
Application of machine learning techniques has the potential to yield unseen insights into movement and permits visualisation of complex behaviours and tangible profiles. The aim of this study was to identify profiles of relative motor competence (MC...
While prosthetic fitting after upper-limb loss allows for restoration of motor functions, it deprives the amputee of tactile sensations that are essential for grasp control in able-bodied subjects. Therefore, it is commonly assumed that restoring the...
Interactions with an object during within-hand manipulation (WIHM) constitutes an assortment of gripping, sliding, and pivoting actions. In addition to manipulation benefits, the re-orientation and motion of the objects within-the-hand also provides ...
Advances in artificial intelligence are stimulating interest in neuroscience. However, most attention is given to discrete tasks with simple action spaces, such as board games and classic video games. Less discussed in neuroscience are parallel advan...
. High-intensity repetitive training is challenging to provide poststroke. Robotic approaches can facilitate such training by unweighting the limb and/or by improving trajectory control, but the extent to which these types of assistance are necessary...
Small and manipulable objects (tools) preferentially evoke a network of brain regions relative to other objects, including the lateral occipitotemporal cortex (LOTC), which is assumed to process tool shape information. Given the correlation between v...