AI Medical Compendium Topic

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Reinforcement, Psychology

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Human-level performance in 3D multiplayer games with population-based reinforcement learning.

Science (New York, N.Y.)
Reinforcement learning (RL) has shown great success in increasingly complex single-agent environments and two-player turn-based games. However, the real world contains multiple agents, each learning and acting independently to cooperate and compete w...

A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play.

Science (New York, N.Y.)
The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that ha...

Action-Driven Visual Object Tracking With Deep Reinforcement Learning.

IEEE transactions on neural networks and learning systems
In this paper, we propose an efficient visual tracker, which directly captures a bounding box containing the target object in a video by means of sequential actions learned using deep neural networks. The proposed deep neural network to control track...

Multisource Transfer Double DQN Based on Actor Learning.

IEEE transactions on neural networks and learning systems
Deep reinforcement learning (RL) comprehensively uses the psychological mechanisms of "trial and error" and "reward and punishment" in RL as well as powerful feature expression and nonlinear mapping in deep learning. Currently, it plays an essential ...

Applications of Deep Learning and Reinforcement Learning to Biological Data.

IEEE transactions on neural networks and learning systems
Rapid advances in hardware-based technologies during the past decades have opened up new possibilities for life scientists to gather multimodal data in various application domains, such as omics, bioimaging, medical imaging, and (brain/body)-machine ...

Mastering the game of Go without human knowledge.

Nature
A long-standing goal of artificial intelligence is an algorithm that learns, tabula rasa, superhuman proficiency in challenging domains. Recently, AlphaGo became the first program to defeat a world champion in the game of Go. The tree search in Alpha...

Acquisition and extinction of operant pain-related avoidance behavior using a 3 degrees-of-freedom robotic arm.

Pain
Ample empirical evidence endorses the role of associative learning in pain-related fear acquisition. Nevertheless, research typically focused on self-reported and psychophysiological measures of fear. Avoidance, which is overt behavior preventing the...

Spiking neurons can discover predictive features by aggregate-label learning.

Science (New York, N.Y.)
The brain routinely discovers sensory clues that predict opportunities or dangers. However, it is unclear how neural learning processes can bridge the typically long delays between sensory clues and behavioral outcomes. Here, I introduce a learning c...

Goal-Directed Decision Making with Spiking Neurons.

The Journal of neuroscience : the official journal of the Society for Neuroscience
UNLABELLED: Behavioral and neuroscientific data on reward-based decision making point to a fundamental distinction between habitual and goal-directed action selection. The formation of habits, which requires simple updating of cached values, has been...