AIMC Topic: Virtual Reality

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Robotic gait training in multiple sclerosis rehabilitation: Can virtual reality make the difference? Findings from a randomized controlled trial.

Journal of the neurological sciences
Gait, coordination, and balance may be severely compromised in patients with multiple sclerosis (MS), with considerable consequences on the patient's daily living activities, psychological status and quality of life. For this reason, MS patients may ...

Rehabilitation robotics for the upper extremity: review with new directions for orthopaedic disorders.

Disability and rehabilitation. Assistive technology
The focus of research using technological innovations such as robotic devices has been on interventions to improve upper extremity function in neurologic populations, particularly patients with stroke. There is a growing body of evidence describing r...

Tele-rehabilitation using in-house wearable ankle rehabilitation robot.

Assistive technology : the official journal of RESNA
This article explores wide-ranging potential of the wearable ankle robot for in-house rehabilitation. The presented robot has been conceptualized following a brief analysis of the existing technologies, systems, and solutions for in-house physical an...

Current state of virtual reality simulation in robotic surgery training: a review.

Surgical endoscopy
BACKGROUND: Worldwide, the annual number of robotic surgical procedures continues to increase. Robotic surgical skills are unique from those used in either open or laparoscopic surgery. The acquisition of a basic robotic surgical skill set may be bes...

Wp-VTON: A wrinkle-preserving virtual try-on network via clothing texture book.

Neural networks : the official journal of the International Neural Network Society
Virtual try-on technology seeks to seamlessly integrate an image of a specified garment onto the target person, generating a synthesized image that realistically depicts the person wearing the clothing. Existing methods based on generative adversaria...

A novel STA-EEGNet combined with channel selection for classification of EEG evoked in 2D and 3D virtual reality.

Medical engineering & physics
Virtual reality (VR), particularly through 3D presentations, significantly boosts user engagement and task efficiency in fields such as gaming, education, and healthcare, offering more immersive and interactive experiences than traditional 2D formats...

Advancing emotion recognition with Virtual Reality: A multimodal approach using physiological signals and machine learning.

Computers in biology and medicine
INTRODUCTION: Emotion recognition systems have traditionally relied on basic visual elicitation. Virtual reality (VR) offers an immersive alternative that better resembles real-world emotional experiences.

Identifying smart technology and artificial intelligence solutions for human factors and ergonomic challenges in all-hazard response: A survey study.

Applied ergonomics
Emergency responders face significant human factors and ergonomic (HF/E) challenges related to physical, cognitive, emotional, and training demands during high-stress situations. This study investigates these issues through a survey of 60 emergency r...

Exploring the Application Capability of ChatGPT as an Instructor in Skills Education for Dental Medical Students: Randomized Controlled Trial.

Journal of medical Internet research
BACKGROUND: Clinical operative skills training is a critical component of preclinical education for dental students. Although technology-assisted instruction, such as virtual reality and simulators, is increasingly being integrated, direct guidance f...