IEEE transactions on visualization and computer graphics
Apr 15, 2021
Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have...
Journal of neuroengineering and rehabilitation
Apr 14, 2021
BACKGROUND: Approximately 80% of individuals with chronic stroke present with long lasting upper extremity (UE) impairments. We designed the perSonalized UPper Extremity Rehabilitation (SUPER) intervention, which combines robotics, virtual reality ac...
Virtual agents have been widely used in human-agent collaboration work. One important problem with human-agent collaboration is the attribution of responsibility as perceived by users. We focused on the relationship between the appearance of a virtua...
In previous experiments, a back-off movement was introduced as a motion strategy of robots to facilitate the order of passage at bottlenecks in human-robot spatial interaction. In this article we take a closer look at the appropriate application of m...
To investigate validity evidence for a simulator-based test in robot-assisted radical prostatectomy (RARP). The test consisted of three modules on the RobotiX Mentor VR-simulator: and . Validity evidence was investigated by using Messick's framewo...
The ability to present three-dimensional (3D) scenes with continuous depth sensation has a profound impact on virtual and augmented reality, human-computer interaction, education and training. Computer-generated holography (CGH) enables high-spatio-a...
Journal of neuroengineering and rehabilitation
Feb 18, 2021
BACKGROUND: We previously proposed a novel virtual reality-based method to assess human field of perception (FOP) and field of regard (FOR), termed the FOPR test. This study assessed the diagnostic validity of the FOPR test for hemispatial neglect (H...
European journal of physical and rehabilitation medicine
Feb 4, 2021
BACKGROUND: Many studies have demonstrated positive effects of virtual reality (VR) and robot-assisted gait training (RAGT) on balance, gait skills, functional capacity, active participation, and motivation in stroke patients, previously. However, th...
The da Vinci Skills Simulator (DVSS) is an effective platform for robotic skills training. Novel training methods using expert gaze patterns to guide trainees have demonstrated superiority to traditional instruction. Portable head-mounted eye-tracke...
Neural networks : the official journal of the International Neural Network Society
Dec 28, 2020
Efficient and robust motion perception systems are important pre-requisites for achieving visually guided flights in future micro air vehicles. As a source of inspiration, the visual neural networks of flying insects such as honeybee and Drosophila p...