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Virtual Reality

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FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments.

IEEE transactions on visualization and computer graphics
Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have...

Feasibility and preliminary efficacy of a combined virtual reality, robotics and electrical stimulation intervention in upper extremity stroke rehabilitation.

Journal of neuroengineering and rehabilitation
BACKGROUND: Approximately 80% of individuals with chronic stroke present with long lasting upper extremity (UE) impairments. We designed the perSonalized UPper Extremity Rehabilitation (SUPER) intervention, which combines robotics, virtual reality ac...

Who Is to Blame? The Appearance of Virtual Agents and the Attribution of Perceived Responsibility.

Sensors (Basel, Switzerland)
Virtual agents have been widely used in human-agent collaboration work. One important problem with human-agent collaboration is the attribution of responsibility as perceived by users. We focused on the relationship between the appearance of a virtua...

Design of a hesitant movement gesture for mobile robots.

PloS one
In previous experiments, a back-off movement was introduced as a motion strategy of robots to facilitate the order of passage at bottlenecks in human-robot spatial interaction. In this article we take a closer look at the appropriate application of m...

Validation of a Novel Simulation-Based Test in Robot-Assisted Radical Prostatectomy.

Journal of endourology
To investigate validity evidence for a simulator-based test in robot-assisted radical prostatectomy (RARP). The test consisted of three modules on the RobotiX Mentor VR-simulator: and . Validity evidence was investigated by using Messick's framewo...

Towards real-time photorealistic 3D holography with deep neural networks.

Nature
The ability to present three-dimensional (3D) scenes with continuous depth sensation has a profound impact on virtual and augmented reality, human-computer interaction, education and training. Computer-generated holography (CGH) enables high-spatio-a...

FOPR test: a virtual reality-based technique to assess field of perception and field of regard in hemispatial neglect.

Journal of neuroengineering and rehabilitation
BACKGROUND: We previously proposed a novel virtual reality-based method to assess human field of perception (FOP) and field of regard (FOR), termed the FOPR test. This study assessed the diagnostic validity of the FOPR test for hemispatial neglect (H...

The effects of virtual reality augmented robot-assisted gait training on dual-task performance and functional measures in chronic stroke: a randomized controlled single-blind trial.

European journal of physical and rehabilitation medicine
BACKGROUND: Many studies have demonstrated positive effects of virtual reality (VR) and robot-assisted gait training (RAGT) on balance, gait skills, functional capacity, active participation, and motivation in stroke patients, previously. However, th...

See Like an Expert: Gaze-Augmented Training Enhances Skill Acquisition in a Virtual Reality Robotic Suturing Task.

Journal of endourology
The da Vinci Skills Simulator (DVSS) is an effective platform for robotic skills training. Novel training methods using expert gaze patterns to guide trainees have demonstrated superiority to traditional instruction. Portable head-mounted eye-tracke...

A bioinspired angular velocity decoding neural network model for visually guided flights.

Neural networks : the official journal of the International Neural Network Society
Efficient and robust motion perception systems are important pre-requisites for achieving visually guided flights in future micro air vehicles. As a source of inspiration, the visual neural networks of flying insects such as honeybee and Drosophila p...