AIMC Topic: Virtual Reality

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AI enabled sign language recognition and VR space bidirectional communication using triboelectric smart glove.

Nature communications
Sign language recognition, especially the sentence recognition, is of great significance for lowering the communication barrier between the hearing/speech impaired and the non-signers. The general glove solutions, which are employed to detect motions...

Learning Dynamic Textures for Neural Rendering of Human Actors.

IEEE transactions on visualization and computer graphics
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image translation pr...

Beyond motor recovery after stroke: The role of hand robotic rehabilitation plus virtual reality in improving cognitive function.

Journal of clinical neuroscience : official journal of the Neurosurgical Society of Australasia
Robot-assisted hand training adopting end-effector devices results in an additional reduction of motor impairment in comparison to usual care alone in different stages of stroke recovery. These devices often allow the patient to perform practical, at...

Virtual Reality-Based Framework to Simulate Control Algorithms for Robotic Assistance and Rehabilitation Tasks through a Standing Wheelchair.

Sensors (Basel, Switzerland)
The implementation of control algorithms oriented to robotic assistance and rehabilitation tasks for people with motor disabilities has been of increasing interest in recent years. However, practical implementation cannot be carried out unless one ha...

Development and Application of Medicine-Engineering Integration in the Rehabilitation of Traumatic Brain Injury.

BioMed research international
The rapid progress of the combination of medicine and engineering provides better chances for the clinical treatment and healthcare engineering. Traumatic brain injury (TBI) and its related symptoms have become a major global health problem. At prese...

Getting into a "Flow" state: a systematic review of flow experience in neurological diseases.

Journal of neuroengineering and rehabilitation
BACKGROUND: Flow is a subjective psychological state that people report when they are fully involved in an activity to the point of forgetting time and their surrounding except the activity itself. Being in flow during physical/cognitive rehabilitati...

FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments.

IEEE transactions on visualization and computer graphics
Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have...

Feasibility and preliminary efficacy of a combined virtual reality, robotics and electrical stimulation intervention in upper extremity stroke rehabilitation.

Journal of neuroengineering and rehabilitation
BACKGROUND: Approximately 80% of individuals with chronic stroke present with long lasting upper extremity (UE) impairments. We designed the perSonalized UPper Extremity Rehabilitation (SUPER) intervention, which combines robotics, virtual reality ac...

Who Is to Blame? The Appearance of Virtual Agents and the Attribution of Perceived Responsibility.

Sensors (Basel, Switzerland)
Virtual agents have been widely used in human-agent collaboration work. One important problem with human-agent collaboration is the attribution of responsibility as perceived by users. We focused on the relationship between the appearance of a virtua...

Design of a hesitant movement gesture for mobile robots.

PloS one
In previous experiments, a back-off movement was introduced as a motion strategy of robots to facilitate the order of passage at bottlenecks in human-robot spatial interaction. In this article we take a closer look at the appropriate application of m...