AIMC Topic: Motivation

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Intrinsic motivation and mental replay enable efficient online adaptation in stochastic recurrent networks.

Neural networks : the official journal of the International Neural Network Society
Autonomous robots need to interact with unknown, unstructured and changing environments, constantly facing novel challenges. Therefore, continuous online adaptation for lifelong-learning and the need of sample-efficient mechanisms to adapt to changes...

Annual Research Review: Developmental computational psychiatry.

Journal of child psychology and psychiatry, and allied disciplines
Most psychiatric disorders emerge during childhood and adolescence. This is also a period that coincides with the brain undergoing substantial growth and reorganisation. However, it remains unclear how a heightened vulnerability to psychiatric disord...

A Bio-inspired Motivational Decision Making System for Social Robots Based on the Perception of the User.

Sensors (Basel, Switzerland)
Nowadays, many robotic applications require robots making their own decisions and adapting to different conditions and users. This work presents a biologically inspired decision making system, based on drives, motivations, wellbeing, and self-learnin...

Do a robot's social skills and its objection discourage interactants from switching the robot off?

PloS one
Building on the notion that people respond to media as if they were real, switching off a robot which exhibits lifelike behavior implies an interesting situation. In an experimental lab study with a 2x2 between-subjects-design (N = 85), people were g...

Behavioral Learning in a Cognitive Neuromorphic Robot: An Integrative Approach.

IEEE transactions on neural networks and learning systems
We present here a learning system using the iCub humanoid robot and the SpiNNaker neuromorphic chip to solve the real-world task of object-specific attention. Integrating spiking neural networks with robots introduces considerable complexity for ques...

Friendship with a robot: Children's perception of similarity between a robot's physical and virtual embodiment that supports diabetes self-management.

Patient education and counseling
OBJECTIVE: The PAL project develops a conversational agent with a physical (robot) and virtual (avatar) embodiment to support diabetes self-management of children ubiquitously. This paper assesses 1) the effect of perceived similarity between robot a...

HiMoP: A three-component architecture to create more human-acceptable social-assistive robots : Motivational architecture for assistive robots.

Cognitive processing
Generation of autonomous behavior for robots is a general unsolved problem. Users perceive robots as repetitive tools that do not respond to dynamic situations. This research deals with the generation of natural behaviors in assistive service robots ...

Older adults' acceptance of a robot for partner dance-based exercise.

PloS one
Partner dance has been shown to be beneficial for the health of older adults. Robots could potentially facilitate healthy aging by engaging older adults in partner dance-based exercise. However, partner dance involves physical contact between the dan...

The effectiveness of robotic training depends on motor task characteristics.

Experimental brain research
Previous research suggests that the effectiveness of robotic training depends on the motor task to be learned. However, it is still an open question which specific task's characteristics influence the efficacy of error-modulating training strategies....

Programming experience promotes higher STEM motivation among first-grade girls.

Journal of experimental child psychology
The gender gap in science, technology, engineering, and math (STEM) engagement is large and persistent. This gap is significantly larger in technological fields such as computer science and engineering than in math and science. Gender gaps begin earl...