AIMC Topic: Virtual Reality

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LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models.

IEEE transactions on visualization and computer graphics
The integration of Large Language Models (LLMs) like GPT-4 with Extended Reality (XR) technologies offers the potential to build truly immersive XR environments that interact with human users through natural language, e.g., generating and animating 3...

Conception of an Intelligent Chatbot for Creation of an African Virtual Patient.

Studies in health technology and informatics
Medical and paramedical training is still a major issue in Africa, given the growing needs that contrast with the shortage of teachers, hospitals and educational facilities. The aim of the present work is to design an artificial intelligence that ena...

Virtual reality and artificial intelligence: the future of mental health. A narrative review.

Recenti progressi in medicina
In recent years, the use of artificial intelligence (AI) and virtual reality (VR) in the psychiatric field has been rapidly developing. This narrative review seeks to provide insight into how these technologies may be used in psychiatric disorders. V...

Effects of artificial intelligence and virtual reality interventions in art therapy among older people with mild cognitive impairment.

Australasian journal on ageing
OBJECTIVES: Integrating artificial intelligence and virtual reality into an art health program, this study aimed to compare the effects of artificial intelligence (AI) intervention in art therapy, virtual reality (VR) intervention in art therapy and ...

Virtual reality with artificial intelligence-led scenarios in nursing education: a project evaluation.

British journal of nursing (Mark Allen Publishing)
AIM: To provide insights into the optimal use of virtual reality (VR) in nursing education by evaluating pre-registration nursing students' experiences in conducting holistic patient assessments while interacting with artificial intelligence (AI)-led...

Trends of "Artificial Intelligence, Machine Learning, Virtual Reality, and Radiomics in Urolithiasis" over the Last 30 Years (1994-2023) as Published in the Literature (PubMed): A Comprehensive Review.

Journal of endourology
To analyze the bibliometric publication trend on the application of "Artificial Intelligence (AI) and its subsets (Machine Learning-ML, Virtual reality-VR, Radiomics) in Urolithiasis" over 3 decades. We looked at the publication trends associated wi...

Effects of virtual reality-based robot therapy combined with task-oriented therapy on upper limb function and cerebral cortex activation in patients with stroke.

Medicine
BACKGROUND: This study aimed to investigate the effects of virtual reality (VR)-based robot therapy combined with task-oriented therapy on cerebral cortex activation and upper limb function in patients with stroke.

Pupil-Linked Arousal is Predictive of Team Performance in a Virtual Reality (VR) Sensory-Motor Task.

Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
The performance of teams can be significantly affected by the physiological arousal of each team member. Pupil dynamics has been shown to index, among other things, arousal. In this paper, we describe a multi-person virtual reality (VR) based sensory...

Uptake of Technology for Neurorehabilitation in Clinical Practice: A Scoping Review.

Physical therapy
OBJECTIVE: Technology-based interventions offer many opportunities to enhance neurorehabilitation, with associated research activity gathering pace. Despite this fact, translation for use in clinical practice has lagged research innovation. An overvi...

User Experience in Virtual Reality (VR) Applications for Elderly People with Cognitive Impairment and Dementia: A Scoping Review.

Current Alzheimer research
BACKGROUND: In recent years, Virtual Reality (VR) has emerged as a promising tool to improve the well-being and functional capabilities of older adults. Although VR applications have shown positive results, their impact on user experience and therape...