AIMC Topic: Video Games

Clear Filters Showing 51 to 60 of 95 articles

Cognitive prostheses for goal achievement.

Nature human behaviour
Procrastination takes a considerable toll on people's lives, the economy and society at large. Procrastination is often a consequence of people's propensity to prioritize their immediate experiences over the long-term consequences of their actions. T...

Machine-Learning-Based Detection of Craving for Gaming Using Multimodal Physiological Signals: Validation of Test-Retest Reliability for Practical Use.

Sensors (Basel, Switzerland)
Internet gaming disorder in adolescents and young adults has become an increasing public concern because of its high prevalence rate and potential risk of alteration of brain functions and organizations. Cue exposure therapy is designed for reducing ...

EternaBrain: Automated RNA design through move sets and strategies from an Internet-scale RNA videogame.

PLoS computational biology
Emerging RNA-based approaches to disease detection and gene therapy require RNA sequences that fold into specific base-pairing patterns, but computational algorithms generally remain inadequate for these secondary structure design tasks. The Eterna p...

Assaying neural activity of children during video game play in public spaces: a deep learning approach.

Journal of neural engineering
OBJECTIVE: Understanding neural activity patterns in the developing brain remains one of the grand challenges in neuroscience. Developing neural networks are likely to be endowed with functionally important variability associated with the environment...

Movement time and guidance accuracy in teleoperation of robotic vehicles.

Ergonomics
Two experiments are reported on the steering of a tracked vehicle through straight-line courses and corners to determine the relationships between movement time and control accuracy with the geometry of the course, such as the vehicle width, the trac...

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.

Journal of neuroengineering and rehabilitation
BACKGROUND: Multiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involve...

Learning to Detect Cognitive Impairment through Digital Games and Machine Learning Techniques.

Methods of information in medicine
OBJECTIVE: Alzheimer's disease (AD) is one of the most prevalent diseases among the adult population. The early detection of Mild Cognitive Impairment (MCI), which may trigger AD, is essential to slow down the cognitive decline process.

Dual-task training of children with neuromotor disorders during robot-assisted gait therapy: prerequisites of patients and influence on leg muscle activity.

Journal of neuroengineering and rehabilitation
BACKGROUND: Walking in daily life is complex entailing various prerequisites such as leg strength, trunk stability or cognitive and motor dual task (DT) activities. Conventional physiotherapy can be complemented with robot-assisted gait therapy (RAGT...

A Wearable Multi-Modal Bio-Sensing System Towards Real-World Applications.

IEEE transactions on bio-medical engineering
Multi-modal bio-sensing has recently been used as effective research tools in affective computing, autism, clinical disorders, and virtual reality among other areas. However, none of the existing bio-sensing systems support multi-modality in a wearab...

Active Inference in OpenAI Gym: A Paradigm for Computational Investigations Into Psychiatric Illness.

Biological psychiatry. Cognitive neuroscience and neuroimaging
BACKGROUND: Artificial intelligence has recently attained humanlike performance in a number of gamelike domains. These advances have been spurred by brain-inspired architectures and algorithms such as hierarchical filtering and reinforcement learning...